And now the work begins…
The first proper playtest of Duty & Honour v2 has come to an end and now I have a mountainous pile of notes and ideas to wrangle into an actual game text. Gaz, Martin,...
version 2.0
The first proper playtest of Duty & Honour v2 has come to an end and now I have a mountainous pile of notes and ideas to wrangle into an actual game text. Gaz, Martin,...
In my last article, I talked about the various types of power and how you could use them to accentuate a PC’s presence in a game or abuse them to undermine the role of...
Power does not corrupt. Fear corrupts. Perhaps the fear of a loss of power. —John Steinbeck Following on from the surprising popularity of my article on Player Character Commanding Officers, an article that dipped its toe...
The issue of one PC having authority over another has been something that has perpetuated through RPGs for decades. When I first created Duty & Honour, over a decade ago, it was something that...
One of the things that has inadvertently evolved from our playtest campaign is a willingness to really deep dive into the core mechanics and structures of the game and question them. We have already...