Roadtrip Retrospective #2
Ah, the difficult second game – it’s always a proper challenge and one that I have a tried and tested solution for in normal gameplay. The patented NPC fest! I usually throw my players into an NPC rich environment and see where they gravitate and build up from there. However, in this campaign one of our challenges is to not just do the usual ‘gaming by numbers’ stuff we had noticed, so where did I go?