Game Culture Four: Dungeons … and why I hate them
The DNA of the roleplaying hobby has a few things that are baked hard into it and one of them is the concept of ‘the dungeon’. Traditionally, it is some sort of sprawling subterranean...
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The DNA of the roleplaying hobby has a few things that are baked hard into it and one of them is the concept of ‘the dungeon’. Traditionally, it is some sort of sprawling subterranean...
Encumbrance and movement go hand in hand in my book, one is the far more important cousin of the other. Where, in the spirit of emulation, one is almost irrelevant (encumbrance), the other (movement)...
There are precious few seminal shopping scenes in fiction. Maybe Harry Potter buying his wander from Olivander in Diagon Alley? The newly-promoted Horatio Hornblower spending his scant monies on his new uniform? It’s not...
The death of a player character is a contentious topic on the realms of tabletop RPGs. In fact, the finality of character death in TTRPGs is one of the defining differences between those games...
There’s a lot of gaming advice out there, some good and some terrible. One thing that I have always balked at when presented with gaming advice – even the best of the best –...